Chapter 211, no need to read, a rough draft of a setting,
[Abyss Invasion: I have an infinite upgrade system]
On that day, there was no night in the world. The sun burst out its last rays of light, and eternal night swallowed everything.
The earth sank, and an endless tide of insects rushed out of the ground, tearing apart all living things.
Humanity paid a heavy price to repel the Zerg, only to discover that the Zerg was just the beginning of the invasion.
……
Time point: 120 years after the invasion of the Abyss, a new type of civilization was initially established, and the alliance ruled everything.
The Zerg were repelled and other Abyssal races began to invade.
……
Type: System story, alien invasion, awakening talents, everything is possible.
……
Realm: Reflected by the abyss, understood in human words.
From the first realm to the fifth realm, each realm is divided into levels one to ten, and each level is divided into levels one to ten, totaling 500.
……
The protagonist's setting is to upgrade and live forever, and everything else is just embellishment. He is both good and evil, between lawful neutral and lawful evil.
They are calm and composed, and are not easily provoked. They are generally approachable but not easy to get close to.
There is no hesitation in a fight, and no nonsense in a fight.
In most cases, interests are taken into consideration; in a few cases, interests are not considered but bottom lines and persistence are considered.
There are only racial positions, not factional positions.
……
Early stage - multiple races invaded the mother planet, the human alliance resisted and rose all the way. The enemies included both humans and aliens. The main battlefield was within the alliance. The counterattack involved high-level human officials until one-third of the parliamentarians died in the battle and finally the aliens were repelled.
……
Mid-term - after resisting the invasion, repelling all alien races, and expelling them from the territory of the human alliance, you will begin to attack the alien races within the range of the mother planet, gradually repelling the alien races, regaining the territory, and finally regaining the entire mother planet. Due to the realm improvement, the mid-term mainly involves battles in the second and third realms, and the relatively basic economy is less mentioned.
……
Late period - after taking back the mother planet, they began to attack the abyss. At this time, the size of the human race had surpassed most of the abyss races, and they had strong people in the third realm. They faced the abyss races of the same size. The confrontations with the small races were mostly crushing, and they were rarely mentioned. This continued until the fifth realm, when the human race became one of the top ten abyss races in size, ranking eleventh.
……
Late stage - the protagonist's realm is improved, and he gradually fights back and suppresses other powerful races in the abyss, dividing and suppressing them until all the powerful races in the abyss are completely suppressed, becoming the strongest race, no doubt about it.
……
The ending part - after becoming the peak of the fifth realm and one of the strongest races, explore the deepest secrets of the abyss and the passages to other large worlds of comparable size, triggering the awakening of the abyss will and its instinctive devouring, and finally shattering the abyss will, occupying the abyss, and entering a larger cosmic battlefield.
Choice 1: Replace the Abyss Will and become the Heavenly Dao of a Realm, and the Abyss World is renamed. (End of the supporting role line)
Option 2: Break through to a higher level and enter the cosmic battlefield (end of the main story)
……
Baseline - Any existence that gives birth to thought has the instinct to continue/extend/survive.
Abyss - It is initially believed to be an immeasurable giant world, or some kind of spirit, with a relatively violent basic attribute. The creatures born in it are mostly violent and warlike, causing most of the observed area to be in the midst of war.
Abyssal Energy: The energy that invaded the human race's home planet after it was invaded (violent aura)
Invasion Mechanism - Due to its huge size, the Abyss is equivalent to a giant black hole. In order to survive and continue to become stronger in the cosmic battlefield, it indiscriminately devours all matter and energy.
When there is power of a world/race/creature that can resist its natural gravity, the invasion mechanism will be triggered. The race born from the abyss will, with the assistance of the abyss, complete the invasion mission and help the abyss devour, and then obtain rewards to achieve various goals such as dimensional upgrading, breakthrough, eternal life...
……
Items: Each level is divided into level one to level ten, corresponding to the first to fifth realms.
Ordinary → Rare Item → Divine Item → Semi-Divine Item → Divine Item
Common: with varying numbers of terms
Rare items: Based on ordinary items, they have additional functions and require a price to be paid to make the functions come into play.
Divine Object: Based on the rare object, it can function as long as energy is expended.
The above three item levels do not have binding capabilities and anyone who meets the requirements can use them, except for cheat codes.
Semi-artifact: It has a complete mind, absorbs faith, and functions, but it cannot be separated from the binder. When the binder dies, the mind is annihilated and it degenerates into an ordinary object that cannot be destroyed by a force lower than its original level, restarting the evolutionary path.
Artifact: Based on a semi-artifact, it can exist independently from the bound person, or it can choose to recognize a master. It has one chance to make a decision when promoted.
Route 1: Not recognizing a master, existing independently, usually used as a clan guardian artifact, with the upper limit being the top artifact.
Route 2: Recognize the master. Cannot exist independently. After the bound person dies, the mind is retained intact, degenerated into an ordinary object, and the evolution path is restarted. It cannot be destroyed by power lower than that of a divine weapon.
General rule: Non-degraded items can be damaged by attacks above their own weight level.
……
Talent: Training speed bonus + entry
Cultivation Speed Bonus: At a specified rank, under the premise of saturated energy density, without other auxiliary means, the speed of absorbing abyss energy with all one's strength is independent of one's own cultivation speed and can be upgraded with the help of external objects.
Unified talent grading standard: the bonus amount for cultivation speed is only divided into realm and rank, and is not subdivided downward (first realm - rank - number of layers). Entries are not included in the talent grading.
Entry: A certain specified ability bonus. A small number of entries require a price to use.
Generally speaking, the more complex the entry, the stronger the ability, the greater the gravity, the faster the energy absorption speed, and the higher the talent level.
[ps: As the realm is upgraded, the practitioner's body size increases, the attraction to the abyss energy increases, and the cultivation speed increases. Each level, each layer, saturated energy density, and full absorption will correspond to a different cultivation speed. ]
……
Golden Finger: Upgrade system, realm, items, and abilities can all be upgraded, and the rules are different.
General rules for upgrading: General realm rules, initially the first realm, stage 1, level 1.
1→2, requires 4 experience points.
9→10,要1024经验,例:第一境界1阶1级→1阶10级→2阶1级
……
Rules for obtaining experience in the Golden Finger realm.
1: Kill units of a level ≥ your own.
2: Absorb the energy of the abyss (common to practitioners/items)
Automatically upgrade when experience reaches maximum.
Kill experience gain rules:
Kill at the same level, level n, gain n experience points,
1≤n≤10
Cross-level kill, own level is x, the killed unit is m level n layer,
Gain 2n×[10 to the power of (mx)] experience points.
Cross-level kill: ×10 based on cross-level kill
……
Definition of term: Magnitude – a diffuse explanation of realm, applicable to all levels.
Example: The electromagnetic cannon can kill creatures in the second realm, so it is considered that the electromagnetic cannon is in the second realm.
Defense: The energy shield can defend against a second level third stage attack, and the overall structural integrity is over 90%, so it is considered to be at the second level third stage.
……
Definition of spirit: divided into living spirits and undead spirits, and possessing complete thinking. Those with defective thinking are not counted in the statistics.
……
The current situation of the human race - the human race's home planet is infused with abyssal energy, and its radius has expanded tenfold. The increased gravity is offset by the abyssal energy, maintaining the original gravity unchanged.
But now only one tenth has been recovered, and the remaining nine tenths are occupied by the creatures of the abyss.
The concept of nation disappeared, and the Human Alliance was established, with the twelve senators at the top.
Basic rules of the alliance——Goddess of Justice, the Supreme Intelligence.
The mother planet is covered by abyss energy, and abyss creatures of the first realm appear randomly throughout the world. Due to the suppression of the human alliance's luck, the second realm and higher beings will not appear within the alliance's territory.
Population: hundreds of billions, distributed in cities.
Product - increased a hundred times compared to before the invasion, with the minimum yield of ordinary general grain reaching 10 tons per mu.
……
The current situation and pursuit of the Abyss - a mess, with multiple parties fighting each other, and various copies on the big map (planes, ruins, secret realms, treasure places...all explained as copies, with nesting dolls)
The current situation of the human home planet can be summarized as a copy that has been conquered and the progress has been reduced from 99% to 90%.
Pursuit: Explore deeper, gain more authority, achieve achievements beyond the abyss, and even become the only god who dominates the abyss.
……
A comprehensive explanation of the Abyss race: polluted by the breath of the Abyss, their souls are instinctively filled with the desire to destroy and kill everything, and they will even kill each other.
If there is not too much external invasion, it will generally remain in a relatively rational state.
The main races that appear (mostly humanoid but not all):
Zerg - the vanguard, with large numbers, fast reproduction, and few high-priced ones. They are generally used as cannon fodder for invading the world. Insect-like creatures are included in the scope of the Zerg, and there are many types.
The Silver Moon Clan - a race born from the blood-red full moon in the abyss. Under normal circumstances, they look the same as humans, except that their eyes are bright silver crescent moons. When in combat, they will enter the Blood Moon Mode, where their eyes turn into blood-red full moons and thoughts of killing fill their souls. Ultimate move: transform into a blood moon, exhaust everything, and deliver the strongest attack.
Fallen Elves - A race born from the natural elves falling into the abyss. They are mutually restrained with the natural elves. If there is no special large-scale event, they will definitely fight first. Big move: summon abyss projections, and increase strength according to the strength of the summoned projections. If the will cannot withstand it, it will be transformed into the abyss demon shadow.
Natural elves - pure natural life forms born in the grass and trees in the normal world, born with the ability to get close to and understand grass and trees, rare immortal species, appearing in human-like appearance, the reason is unknown. Big move: absorb the essence of all grass and trees within a certain range, or launch an attack in real time or remotely.
Elf Warriors - A branch of the elves, they are also the main output force, they have a bad temper, and both males and females have big muscles. The stronger the combat power, the more respected they are, regardless of whether they are from the Abyss. Big move: Burn blood to increase combat power.
The Orcs - evolved from various wild beasts, with a human appearance, retaining different racial characteristics, and have an Orc emperor. The racial distinctions within the tribe are not obvious, but the external races are always clearly divided.
Elemental creatures - non-fixed races, born from natural elements under various accidental conditions, with thoughts and the ability to cultivate on their own. For example: stone men, metal men, magma men...
Demons - creatures that are common in the abyss. They are a large category, and there are many different types of demons. For example: succubus, lava demon, ice demon, little demon, giant demon... etc.
Abyss Giants - After the giants' home world was breached, all the giants fell into the abyss and transformed into a race. The adult giants are 100 meters tall and look like enlarged humans.
Dragons - Long dragons, mostly elemental dragons, can transform their entire bodies into elements. Their bodies are naturally strong and they are born with the ability to control a certain element, such as wind dragons, fire dragons, ice dragons, poison dragons, and flame dragons...
The dragon clan - dragons with big bellies and wings, all of which are elemental dragons. Their dragon breath can spit out elements that are basically the same as the elements of the dragon clan. Depending on the element, they have different immunity and bonus effects.
The Holy Spirit Clan - the second realm for newborn bodies, the third realm for adult bodies. They are naturally close to the rules of the abyss, and breaking the mirror is as easy as eating and drinking. Under normal circumstances, their physical body and soul are invincible at the same level, and it is easy for them to fight across levels, but their numbers are very small.
Undead/Dead Race - Soul flame + bones. The core is the soul flame. Apart from the soul flame, all bones are replaceable. Therefore, there is no fixed racial distinction. Some undead go back to steal the bones of powerful races in order to become stronger, so they don't have a very good reputation.
The ghost clan has only soul bodies but no physical bodies. They have extremely deep attainments in soul matters. Most of them are humanoid in appearance, with a small number in other forms. Because of their negative attributes, they are often classified as undead. In fact, they are not undead.
The Nightmare Clan - a race wandering in a non-real space dimension, feeding on the dreams of beings with thoughts and growing. Their newborn bodies are very weak unless they enter a dream.
Otherwise, only the third realm can contact the real body. The mental attack of the third realm can kill the nightmare body, and the non-mental attack of the fourth realm can kill it.
Sea people - a general term for creatures living in the waters of the abyss. Since there are not many waters, no specific subdivision is made.
Vampires - a race that feeds on blood. The stronger the blood they absorb, the faster they improve. They are born immortal. There is no known case of vampires dying due to exhaustion of their lifespan. Newborn bodies need the blood of carbon-based creatures, and adults need blood. It has evolved into a concept that any creature will be "sucked blood".
Gods - born with a certain kind of authority and complete emotions, but rarely have large fluctuations, and can exert their authority by consuming energy. They are watched by the abyss, independent of the normal realm, and divided by level, with newborns at the third realm and adults at the peak of the fifth realm.
Descendants of God - the descendants of gods and non-god creatures. Not all gods are high and mighty. Occasionally, some gods feel bored and choose to hide their power and come down to earth, thus giving birth to descendants. These descendants are born with the ability to get close to certain elements, which is related to power.
Alien Gods/Evil Gods - Life forms outside the abyss whose magnitude is equivalent to the fifth realm or higher. They cannot afford to offend other powerful life forms. In order to continue their own existence, they turn their attention to the interior of the abyss or other worlds. The polluted creatures, from their will to their bodies, will irreversibly slide towards the evil gods. Unless their own magnitude is equivalent to the power reflected by them, they will be able to resist.
Zombies - In order to fight against the Zerg, humans found an ancient method and restored a kind of creature. Its initial level is the second realm, with extremely high defense and attack power. Because it has no soul, it is immune to all mental attacks and will only obey orders, helping humans survive several genocide crises.
Kui - a zombie with complete thinking. After the zombies were created, they helped the human race to fight back half of the world. One of them somehow gained wisdom and had the ability to control fire, becoming the Fire Kui. Then a Drought Kui appeared, took away all the zombies, and made an agreement with the human race that no new zombies should appear within the human race.
They hold some power and are naturally hostile to the gods and elemental creatures who hold power.
Abyssal creatures - a general term for all creatures that are infused with abyssal energy but have fragile wills and are unable to retain complete thoughts. They are generally not considered to be a certain race.
(End of this chapter)
[Abyss Invasion: I have an infinite upgrade system]
On that day, there was no night in the world. The sun burst out its last rays of light, and eternal night swallowed everything.
The earth sank, and an endless tide of insects rushed out of the ground, tearing apart all living things.
Humanity paid a heavy price to repel the Zerg, only to discover that the Zerg was just the beginning of the invasion.
……
Time point: 120 years after the invasion of the Abyss, a new type of civilization was initially established, and the alliance ruled everything.
The Zerg were repelled and other Abyssal races began to invade.
……
Type: System story, alien invasion, awakening talents, everything is possible.
……
Realm: Reflected by the abyss, understood in human words.
From the first realm to the fifth realm, each realm is divided into levels one to ten, and each level is divided into levels one to ten, totaling 500.
……
The protagonist's setting is to upgrade and live forever, and everything else is just embellishment. He is both good and evil, between lawful neutral and lawful evil.
They are calm and composed, and are not easily provoked. They are generally approachable but not easy to get close to.
There is no hesitation in a fight, and no nonsense in a fight.
In most cases, interests are taken into consideration; in a few cases, interests are not considered but bottom lines and persistence are considered.
There are only racial positions, not factional positions.
……
Early stage - multiple races invaded the mother planet, the human alliance resisted and rose all the way. The enemies included both humans and aliens. The main battlefield was within the alliance. The counterattack involved high-level human officials until one-third of the parliamentarians died in the battle and finally the aliens were repelled.
……
Mid-term - after resisting the invasion, repelling all alien races, and expelling them from the territory of the human alliance, you will begin to attack the alien races within the range of the mother planet, gradually repelling the alien races, regaining the territory, and finally regaining the entire mother planet. Due to the realm improvement, the mid-term mainly involves battles in the second and third realms, and the relatively basic economy is less mentioned.
……
Late period - after taking back the mother planet, they began to attack the abyss. At this time, the size of the human race had surpassed most of the abyss races, and they had strong people in the third realm. They faced the abyss races of the same size. The confrontations with the small races were mostly crushing, and they were rarely mentioned. This continued until the fifth realm, when the human race became one of the top ten abyss races in size, ranking eleventh.
……
Late stage - the protagonist's realm is improved, and he gradually fights back and suppresses other powerful races in the abyss, dividing and suppressing them until all the powerful races in the abyss are completely suppressed, becoming the strongest race, no doubt about it.
……
The ending part - after becoming the peak of the fifth realm and one of the strongest races, explore the deepest secrets of the abyss and the passages to other large worlds of comparable size, triggering the awakening of the abyss will and its instinctive devouring, and finally shattering the abyss will, occupying the abyss, and entering a larger cosmic battlefield.
Choice 1: Replace the Abyss Will and become the Heavenly Dao of a Realm, and the Abyss World is renamed. (End of the supporting role line)
Option 2: Break through to a higher level and enter the cosmic battlefield (end of the main story)
……
Baseline - Any existence that gives birth to thought has the instinct to continue/extend/survive.
Abyss - It is initially believed to be an immeasurable giant world, or some kind of spirit, with a relatively violent basic attribute. The creatures born in it are mostly violent and warlike, causing most of the observed area to be in the midst of war.
Abyssal Energy: The energy that invaded the human race's home planet after it was invaded (violent aura)
Invasion Mechanism - Due to its huge size, the Abyss is equivalent to a giant black hole. In order to survive and continue to become stronger in the cosmic battlefield, it indiscriminately devours all matter and energy.
When there is power of a world/race/creature that can resist its natural gravity, the invasion mechanism will be triggered. The race born from the abyss will, with the assistance of the abyss, complete the invasion mission and help the abyss devour, and then obtain rewards to achieve various goals such as dimensional upgrading, breakthrough, eternal life...
……
Items: Each level is divided into level one to level ten, corresponding to the first to fifth realms.
Ordinary → Rare Item → Divine Item → Semi-Divine Item → Divine Item
Common: with varying numbers of terms
Rare items: Based on ordinary items, they have additional functions and require a price to be paid to make the functions come into play.
Divine Object: Based on the rare object, it can function as long as energy is expended.
The above three item levels do not have binding capabilities and anyone who meets the requirements can use them, except for cheat codes.
Semi-artifact: It has a complete mind, absorbs faith, and functions, but it cannot be separated from the binder. When the binder dies, the mind is annihilated and it degenerates into an ordinary object that cannot be destroyed by a force lower than its original level, restarting the evolutionary path.
Artifact: Based on a semi-artifact, it can exist independently from the bound person, or it can choose to recognize a master. It has one chance to make a decision when promoted.
Route 1: Not recognizing a master, existing independently, usually used as a clan guardian artifact, with the upper limit being the top artifact.
Route 2: Recognize the master. Cannot exist independently. After the bound person dies, the mind is retained intact, degenerated into an ordinary object, and the evolution path is restarted. It cannot be destroyed by power lower than that of a divine weapon.
General rule: Non-degraded items can be damaged by attacks above their own weight level.
……
Talent: Training speed bonus + entry
Cultivation Speed Bonus: At a specified rank, under the premise of saturated energy density, without other auxiliary means, the speed of absorbing abyss energy with all one's strength is independent of one's own cultivation speed and can be upgraded with the help of external objects.
Unified talent grading standard: the bonus amount for cultivation speed is only divided into realm and rank, and is not subdivided downward (first realm - rank - number of layers). Entries are not included in the talent grading.
Entry: A certain specified ability bonus. A small number of entries require a price to use.
Generally speaking, the more complex the entry, the stronger the ability, the greater the gravity, the faster the energy absorption speed, and the higher the talent level.
[ps: As the realm is upgraded, the practitioner's body size increases, the attraction to the abyss energy increases, and the cultivation speed increases. Each level, each layer, saturated energy density, and full absorption will correspond to a different cultivation speed. ]
……
Golden Finger: Upgrade system, realm, items, and abilities can all be upgraded, and the rules are different.
General rules for upgrading: General realm rules, initially the first realm, stage 1, level 1.
1→2, requires 4 experience points.
9→10,要1024经验,例:第一境界1阶1级→1阶10级→2阶1级
……
Rules for obtaining experience in the Golden Finger realm.
1: Kill units of a level ≥ your own.
2: Absorb the energy of the abyss (common to practitioners/items)
Automatically upgrade when experience reaches maximum.
Kill experience gain rules:
Kill at the same level, level n, gain n experience points,
1≤n≤10
Cross-level kill, own level is x, the killed unit is m level n layer,
Gain 2n×[10 to the power of (mx)] experience points.
Cross-level kill: ×10 based on cross-level kill
……
Definition of term: Magnitude – a diffuse explanation of realm, applicable to all levels.
Example: The electromagnetic cannon can kill creatures in the second realm, so it is considered that the electromagnetic cannon is in the second realm.
Defense: The energy shield can defend against a second level third stage attack, and the overall structural integrity is over 90%, so it is considered to be at the second level third stage.
……
Definition of spirit: divided into living spirits and undead spirits, and possessing complete thinking. Those with defective thinking are not counted in the statistics.
……
The current situation of the human race - the human race's home planet is infused with abyssal energy, and its radius has expanded tenfold. The increased gravity is offset by the abyssal energy, maintaining the original gravity unchanged.
But now only one tenth has been recovered, and the remaining nine tenths are occupied by the creatures of the abyss.
The concept of nation disappeared, and the Human Alliance was established, with the twelve senators at the top.
Basic rules of the alliance——Goddess of Justice, the Supreme Intelligence.
The mother planet is covered by abyss energy, and abyss creatures of the first realm appear randomly throughout the world. Due to the suppression of the human alliance's luck, the second realm and higher beings will not appear within the alliance's territory.
Population: hundreds of billions, distributed in cities.
Product - increased a hundred times compared to before the invasion, with the minimum yield of ordinary general grain reaching 10 tons per mu.
……
The current situation and pursuit of the Abyss - a mess, with multiple parties fighting each other, and various copies on the big map (planes, ruins, secret realms, treasure places...all explained as copies, with nesting dolls)
The current situation of the human home planet can be summarized as a copy that has been conquered and the progress has been reduced from 99% to 90%.
Pursuit: Explore deeper, gain more authority, achieve achievements beyond the abyss, and even become the only god who dominates the abyss.
……
A comprehensive explanation of the Abyss race: polluted by the breath of the Abyss, their souls are instinctively filled with the desire to destroy and kill everything, and they will even kill each other.
If there is not too much external invasion, it will generally remain in a relatively rational state.
The main races that appear (mostly humanoid but not all):
Zerg - the vanguard, with large numbers, fast reproduction, and few high-priced ones. They are generally used as cannon fodder for invading the world. Insect-like creatures are included in the scope of the Zerg, and there are many types.
The Silver Moon Clan - a race born from the blood-red full moon in the abyss. Under normal circumstances, they look the same as humans, except that their eyes are bright silver crescent moons. When in combat, they will enter the Blood Moon Mode, where their eyes turn into blood-red full moons and thoughts of killing fill their souls. Ultimate move: transform into a blood moon, exhaust everything, and deliver the strongest attack.
Fallen Elves - A race born from the natural elves falling into the abyss. They are mutually restrained with the natural elves. If there is no special large-scale event, they will definitely fight first. Big move: summon abyss projections, and increase strength according to the strength of the summoned projections. If the will cannot withstand it, it will be transformed into the abyss demon shadow.
Natural elves - pure natural life forms born in the grass and trees in the normal world, born with the ability to get close to and understand grass and trees, rare immortal species, appearing in human-like appearance, the reason is unknown. Big move: absorb the essence of all grass and trees within a certain range, or launch an attack in real time or remotely.
Elf Warriors - A branch of the elves, they are also the main output force, they have a bad temper, and both males and females have big muscles. The stronger the combat power, the more respected they are, regardless of whether they are from the Abyss. Big move: Burn blood to increase combat power.
The Orcs - evolved from various wild beasts, with a human appearance, retaining different racial characteristics, and have an Orc emperor. The racial distinctions within the tribe are not obvious, but the external races are always clearly divided.
Elemental creatures - non-fixed races, born from natural elements under various accidental conditions, with thoughts and the ability to cultivate on their own. For example: stone men, metal men, magma men...
Demons - creatures that are common in the abyss. They are a large category, and there are many different types of demons. For example: succubus, lava demon, ice demon, little demon, giant demon... etc.
Abyss Giants - After the giants' home world was breached, all the giants fell into the abyss and transformed into a race. The adult giants are 100 meters tall and look like enlarged humans.
Dragons - Long dragons, mostly elemental dragons, can transform their entire bodies into elements. Their bodies are naturally strong and they are born with the ability to control a certain element, such as wind dragons, fire dragons, ice dragons, poison dragons, and flame dragons...
The dragon clan - dragons with big bellies and wings, all of which are elemental dragons. Their dragon breath can spit out elements that are basically the same as the elements of the dragon clan. Depending on the element, they have different immunity and bonus effects.
The Holy Spirit Clan - the second realm for newborn bodies, the third realm for adult bodies. They are naturally close to the rules of the abyss, and breaking the mirror is as easy as eating and drinking. Under normal circumstances, their physical body and soul are invincible at the same level, and it is easy for them to fight across levels, but their numbers are very small.
Undead/Dead Race - Soul flame + bones. The core is the soul flame. Apart from the soul flame, all bones are replaceable. Therefore, there is no fixed racial distinction. Some undead go back to steal the bones of powerful races in order to become stronger, so they don't have a very good reputation.
The ghost clan has only soul bodies but no physical bodies. They have extremely deep attainments in soul matters. Most of them are humanoid in appearance, with a small number in other forms. Because of their negative attributes, they are often classified as undead. In fact, they are not undead.
The Nightmare Clan - a race wandering in a non-real space dimension, feeding on the dreams of beings with thoughts and growing. Their newborn bodies are very weak unless they enter a dream.
Otherwise, only the third realm can contact the real body. The mental attack of the third realm can kill the nightmare body, and the non-mental attack of the fourth realm can kill it.
Sea people - a general term for creatures living in the waters of the abyss. Since there are not many waters, no specific subdivision is made.
Vampires - a race that feeds on blood. The stronger the blood they absorb, the faster they improve. They are born immortal. There is no known case of vampires dying due to exhaustion of their lifespan. Newborn bodies need the blood of carbon-based creatures, and adults need blood. It has evolved into a concept that any creature will be "sucked blood".
Gods - born with a certain kind of authority and complete emotions, but rarely have large fluctuations, and can exert their authority by consuming energy. They are watched by the abyss, independent of the normal realm, and divided by level, with newborns at the third realm and adults at the peak of the fifth realm.
Descendants of God - the descendants of gods and non-god creatures. Not all gods are high and mighty. Occasionally, some gods feel bored and choose to hide their power and come down to earth, thus giving birth to descendants. These descendants are born with the ability to get close to certain elements, which is related to power.
Alien Gods/Evil Gods - Life forms outside the abyss whose magnitude is equivalent to the fifth realm or higher. They cannot afford to offend other powerful life forms. In order to continue their own existence, they turn their attention to the interior of the abyss or other worlds. The polluted creatures, from their will to their bodies, will irreversibly slide towards the evil gods. Unless their own magnitude is equivalent to the power reflected by them, they will be able to resist.
Zombies - In order to fight against the Zerg, humans found an ancient method and restored a kind of creature. Its initial level is the second realm, with extremely high defense and attack power. Because it has no soul, it is immune to all mental attacks and will only obey orders, helping humans survive several genocide crises.
Kui - a zombie with complete thinking. After the zombies were created, they helped the human race to fight back half of the world. One of them somehow gained wisdom and had the ability to control fire, becoming the Fire Kui. Then a Drought Kui appeared, took away all the zombies, and made an agreement with the human race that no new zombies should appear within the human race.
They hold some power and are naturally hostile to the gods and elemental creatures who hold power.
Abyssal creatures - a general term for all creatures that are infused with abyssal energy but have fragile wills and are unable to retain complete thoughts. They are generally not considered to be a certain race.
(End of this chapter)